Every successful round ends with death cries as you pull the switch for the electric chair. In any case, McMillen asks you to accept his fatuous ideology. This unusual design means that you must either decipher (through tedious trial and error) the intentions of various phrases or interpret Fingered as a nihilist’s satire of the U.S. It’s little help when someone tells you the criminal looks “odd,” “crazy,” or “neat,” as every suspect is drawn in an exaggerated style that reflects McMillen’s contempt for humankind and society. Although the suspects are randomly generated, the process gets stale due to the unchanging witnesses and, more significantly, the vagueness of their clues. If you execute two innocent people, you have to start over at the first round. As you progress round by round, the accounts become less straightforward and more unreliable. In Fingered you play an executioner who must “finger” the guilty party from a line-up of suspects based on eye-witness accounts. McMillen’s latest game, Fingered, shares a gleeful misanthropy that’s also not as easy to swallow as Super Meat Boy’s cuteness. Playing through McMillen’s catalogue of work shows that the Super Meat Boy story doesn’t sum him up, as games like Time Fcuk and Cunt respectively convey his despair and misogyny. Thanks to the nearsighted Indie Game: The Movie, developer Edmund McMillen will primarily be remembered as one of the creative minds behind the pop game Super Meat Boy.
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